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  • 2013
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  • 2006
  • 2005
  • 2004
  • 2003

mother’s day adoption at JFK airport

Thanks for everything Mom.
Thanks for giving me the love and support I needed yesterday, today, and tomorrow.

I’ll try my best to pass on the same values to others.

mothers day

mothers day

mothers day

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Too see more work click here.

the cowboy

I was listening to a track by The Highwaymen and it made me sketch this dude.
Tough and gritty.

highwayman

highwayman

Too see the image in higher resolution click here.
Too see more work click here.

Digging into software design mechanics this past week had me thinking about the juxtaposition between the frontiers we explore now and the cowboys and cowgirls that have come before us.

Yesterday we explored with horses, compasses, and maps.
Today we explore with spaceships, pixels, and syntax.

Tools change, but the spirit remains the same.
Adventure on.

best friends

Did you ever have a best friend?
Someone you couldn’t get anything done without?

I was thinking alot about “friends” this week at work, and what that means. When I was a kid I used to measure friendship by people that made me feel good. Now I’d rather have friends be honest with me so I can improve at the things I do.

Like Mr. Birdy here. He’s an awesome pet/friend/zord-like thing.
Chirp chirp.

best friends

best friends

best friends

best friends

best friends

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Too see more work click here.

dr strange vs dr shadow

Dr. Strange is one of my favorite comic book characters.
If you don’t know his story, you can read about it here.

I kinda made my own concept with this one, and imagined Strange’s shadow manifesting itself as a character apart from himself.

What if your shadow were able to talk to you?
What would it say? Hmmmmmmm……

dr strange

dr strange

dr strange

dr strange

dr strange

Too see the image in higher resolution click here.
Too see more work click here.

build a bear in 2052

In the year 2052, the third world war has ended, all the parents are gone, and a new age is upon us. The age of “build-a-bears”.

Far superior to the conventional mech technology of the early 21st century, “bears” are created by various factions of craftsman to aid them in the work they do.

build a bear

build a bear

build a bear

Too see the image in higher resolution click here.
Too see more work click here.

The past few days were filled with challenges for the family at the studio.
We’re tackling a ton of technical hurdles that have literally never been built before.

That means we’re on the right track. Chugging through the point of most resistance usually pays off in lessons learned and real progress.

The big payoff was interacting with a prototype that entertained me. Not as a technical guy, but as somebody interested in the stories that other people are capable of telling. I was staring at the screen and laughing at the stories my friends put together on their own time. You can’t fake that. Either you smile or you don’t when the experience of interacting with something is appealing.

The week’s obstacles made me think of software and how it’s like trying to bring a mechanical creature to life. Then I thought of a giant mech bear with a gatling gun strapped to the side of its egg-shaped head. One circuit miss-placed or one wire crossed, and the bear isn’t functioning at optimum level. You’ve got to sweat the details because it makes all the difference when the system is locked into place and the switch is thrown.

With time, good software can be built much like the bears of 2052.
It just takes lots of elbow grease and dedication.
And a willingness to fail.

story universe and musical mechanics

I am going to start posting weekly updates on development at the studio.
Every week, every monday.

It’s the same stuff we’re using for software/hardware solutions internally for the past year, as well as what’s being used to help other entrepreneurs and creatives we’re currently building with. Strangely enough, internal product development has run increasingly parallel to externally facing product solutions. Our philosophy and goal have been to narrow to an apex where both sides of the mirror merge into one solution.

We’re getting a little closer everyday, bit by bit.

It’s become self-evident in our project flow and work patterns without us trying to force a solution. The real world is an excellent litmus test when it comes to the application of theory. See how it reacts when you put it out there. Pipelines we’re multi-tasking across various industries have become more similar, less complex, and more efficient. So by that measure, we know we’re on the right path.

What you will begin seeing are selected bits from our software production journal (6 months in the past), 2am sparks of inspiration on subway stations, film projects, and other bits and bobs. I keep saying our because none of the work that I do anymore isn’t somehow interconnected with the family that I’ve been learning with.

This post is centered on core mechanics we were working through to figure out how story could be expressed in sound and 3 dimensional space. It’s a conversation between myself and Sean. His sketches and notes on day 93 about environment prompted my response at a diner 2am at Union Square on day 94 about journeying through that environment.

You establish a character. In this case, the user. Then you establish a world. Then you allow the alchemy of that character and world to interact, creating a journey.

So heeeeere we go.

day 93: story universe

  • Each planet is an un-terraformed mass in space
  • As memories are created by a chain of horizontally linked pieces of data, they become a manifestation of wishes as a sculpture
  • No one’s planet is complete until they die
  • No one’s full pattern and sculpture is complete until the end of their life

adam development journal

  • Flow is how different planet’s stories intersect
  • Unlocking flow is how bonds between different user’s planets become more prominent to one another

adam development journal

  • We were trying to work through the orientation of stories vs flow here
  • It was determined the most sensible way is having stories told from left to right
  • Flow between stacks of stories from different world will be told vertically
  • This keeps the orientation consistent with the stories sitting on layers on the planet horizontally
  • Imagine the stories being like the “teeth” on the gears of our lives
  • Depending on the privacy each teeth is buried at a different depth into the world
  • Doors are the gateways between entrances to stories at different elevations of privacy
  • Doors also serve as the resting place between stories, like a palette cleanse between appetizer, entrée, and dessert
  • The silhouette of the placement of all the doorways creates an individual for each user’s world

adam development  journal

day 94: musical mechanics

  • 5 senses
  • 2 tones
  • combination of these two variables expose 3 layers of choices
  • these layers of choices together form story combos
  • must add data to the first tile to reveal suggestions for the following tiles (2nd, then 3rd)
  • making choices takes us down one of many options in that layers
  • can go forward, but can’t go back
  • different combos are put together to create better stories
  • like creating combos with input on street fighter
  • jumping fierce punch, crouching forward kick, dragon punch

adam development journal

continue reading post »

new adventures and projects for 2013

Each day, a page. Each year, a chapter.
I am hopeful about this new year and what it has in store.

For last half of 2012 and into the new year I’ve been working with a group of folks that have become an extended family of sorts.  We’ve been building a software/hardware platform that will hopefully give a creative voice to those with a tale to tell.

Below is some exploratory work that is part of the project.

Something new begins in 2013….

If there’s one thing I’ve become increasingly grateful for as we move from one year to the next, it’s how the small things matter the most. The “breadcrumbs“, as my good friend Sean puts it. How tiny decisions in the past amplify into the present and project into the future, often playing the largest role of all.

It’s something we are trying to explore in the theme of our story and the mechanics of what we are building. We believe that understanding that better leads to interesting game and character innovations.

So here’s to the breadcrumbs.
The small things that grow against all odds and help add a lighter step to everyone’s day.

Who’s that sleeping? Is it a “breadcrumb”?

A little closer to the workshop

Thatched roof, creeping ivy, and rickety sign worn-out by time

To see more work click here.

telling a brand’s story in comic panel form

A project where we had flexibility to brand name into a character. Had fun working on this one. I was able play with a color palette I normally don’t use.

The concept of on-boarding to the software was laid out in comic panel form and told in sequence as a narrative. The typography is not final in these examples, as I was focused on the illustration work at this stage of the process.

Mooooooooooo.

mr moo

mr moo

mr moo

mr moo

continue reading post »

a weekend film shoot at the castle

Here is a project that I’ve been helping out Jerod Chirico with visual development on.
The location he and his amazing team scouted for the shoot was astounding!

We drove to a giant castle built by a husband and wife for the past 30 years outside of New York City. Custom iron work, stained glass windows, masonry, paintings, carvings, and odd sculptures abound in every nook and cranny of the architecture. It was like stepping into the abode of a wizard amongst humans. Interacting with the castle builder, Peter, was an enriching experience. He had mountains of baffling knowledge to share.

When the project is closer to completion, I should be able to post designs for the sets and visual effects I’m working with the other talented artists on. One of the designs was hand-carved out of wood over 10 feet tall and placed in front of the castle!

Keep an eye out for this one, the finished product should be rad. Woot. :)

Union Square departure at 6am

Unpacking the set

Cannon’s point of view from the nearby forest

Steady Cameraman parking only

Panoramic view of the castle’s front

Getting a feel for the first shot

Sunset after day one of shoot near Stonehenge-type formation

continue reading post »

the right decisions are often the hardest ones

It’s odd how changes tend to find you, not the other way around.
I think it started with a couple simple questions I’ve had since I can remember:

1) How does one identify in a more authentic way with the product they create?
2) How can a group more effectively self-optimize and self-sustain to work towards a goal while maintaining a high level of integrity with that process?

The journey to these answers started with interactions I had with others in different fields of study and walks of life. In a roundabout way it lead me to some of the most transparent conversations I’ve had with my Mom and Dad.

It’s interesting how the journey away always seems to bring us back home.
Back to the humble stories and wisdom that matter most.

My Mom and Dad work as a team. One has managed an engineering company for several decades, through all the ups and downs and several hiccups in the economy. The other managed classrooms and a family of six for several decades, teaching core values and principles that would germinate later in our lives. I picked their brains about how they did it, and spent a lot of time thinking about the lessons they’ve taught the family over the years.

The best decisions were the ones that my Dad always referred to as “the hardest”. Probably because making the right choice has a lot more to do with putting others before self; something that I’ve struggled with at times in my life.

In those struggles were consequences, many of which took years of deconstruction to my own ego and pride to begin learning through. Struggle is good, though. It has a way of whittling us down to our core and exposing the simple truths about things.

Over time, though, I’m making progress..

At the very least I’m learning to let go of the stuff that doesn’t mean all that much and focus more on the stuff that does.

Let’s see where this leads next…. :)

diner drawing: jerod chirico, the birdman

My favorite place to get ideas out of my head are 24 hour diners.
I’m a night owl, so the brain usually starts churning after midnight.

I was with Jerod over the weekend at a place around Union Square.
We were working on several projects when I started drawing him as the birdman.

I’ve done many drawings of Jerod as a birdman/toucan/pizza-head before.
….but added some extra zing with the bird feather shirt.

Zing. Just like that.

Check out that plumage

Working out some ideas ….and birdman

I don’t know why we had this many cups of water

Another day of work finished (at 3am)

Too see more sketch work click here.

robot mechanics with wrenches

Just a few robot mechanic concepts for a project.
The second image are a few rough ideas for a social network icon based on the same robot.  Meep.  Beep.  Meep.

To see more sketch work click here.

plyfe on the wall street journal: market watch

Here’s a bunch of designs I made for the studio.
The polygons represent the brand colliding with the real world of NYC.

There’s one image that I made at the end of a San Francisco trolley, which is for a separate project they were doing for that location. Scroll down for a link to the write-up on Wall Street Journal.

Lady Liberty

Brooklyn Bridge

Subway

Library

Sky

Construction Workers

Trolley

To see more brand work click here.

NEW YORK, NY, Mar 01, 2012 (MARKETWIRE via COMTEX)

– plyfe, a revolutionary new gamification service and platform, announced today that it completed a $1mm seed round of funding in February, led by Initial Capital, and is moving from stealth mode to an invitation-only but public beta. Anyone can now visit plyfe.me to request an invitation to the beta launch later in March. People can “move to the front of the line” by sharing plyfe with friends, then they will be able to play games, earn points, move up leaderboards, and redeem points for prizes and products.

continue reading post »

the wonder years: work in progress

This is something I’ve wanted to do a drawing of for a while.
It’s my favorite tv show of all time: The Wonder Years.

This weekend while I was in between other projects I started into it. When it’s done and colored I’ll post that image up next.

Every time I hear the opening song from Joe Cocker, the nostalgia of childhood and simpler times rushes back into my mind. :)

kevin arnold and winnie cooper

kevin arnold

kevin arnold

winnie cooper

paul pfeiffer

Too see more sketch work click here.

phoenix rising

Here’s the illustration and icon aesthetic that is going to be having a visual conversation with Ozzy’s UI work. View the image below to see the steps that brought the phoenix to life and the final product.

To see more branding work click here.

press play on life

Time well spent is as much about the task at hand as how your attitude affects the people around you. Work is one of many vehicles to authentic relationships with those you share a portion of your time with.

Our mark: redrawing the circle around the digital self.

My day and nights are now focused on helping to build a tech/gaming company based in New York. The fantastic group of business, engineering, and creative people involved cover broad skillsets and industries. It’s been an intense learning and cooperative experience. It’s like being schooled in an MBA, design, art, and computer science degree… all at once. Hahaha.

A shout-out to the core members in this venture: Mateen, Jeff, Zaw, Rich, Sean, Moises, Chris, Mike, Scotty, and everyone else being added into the fray. I love all you guys. We are raising the bar and staying hungry for the better solution always.

Work in progress.

I’m making my best effort to better know everyone on the team as we are becoming an extended family of sorts to one another.

Plyfe is good.
Not because of the work..
…but because of the fine people I get to do the work with.

To see more work click here.

bikers and rockabilly

I was watching a show on history channel on motorcycle gangs, then watched a show about the rock-a-billy hot rod culture.

The two seemed to mash-up in these concepts.

Too see the image in higher resolution click here.
Too see more sketch work click here.